There are a few places to go for kerbal mods. Some exceptions exist, like modulemanager. All mods are placed there, usually in their own little folder. In that folder you will have a subfolder called GameData. (Or if you used steam, then Steam/steamapps/common/Kerbal Space Program). If I can't cover them, some other Kodex Kerbal Kontroller will probably chime in.īefore you even get started, there are a few must-have mods that it'd be foolish to start KSP without. Some parts - especially orbital mechanics and rocketry 101 will be huge walls of text. We will be running a mostly stock game, except for a few "essential" mods that presents data already present in a more convenient way. Orbital mechanics (using navball, Hohmann transfers, how to make your orbit behave like you expect) Advanced rocket design (staging, fuel lines, engines, handy tricks) List will be updated/linked as I finish the various parts. I'm currently planning to go over the following topics. The goal will be to get everyone proficient enough to at the very least go to other planets. This will be a multi-part tutorial aimed at complete and utter newbies to Kerbal Space Program.
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